• Egg on a Spoon – Relay race with eggs on spoons. Don't drop the eggs! • Jump Rope – 15 minutes of jumping rope, add your own tricks. • 3 Legged Race • Boot Camp: Jumping Jacks, Wall Jumps, Push Ups • Wet Sponge Relay • Crab Walk Relay • Juggling – Try to juggle with scarves, bandanas, fruit or tennis balls. • Freeze Tag • Footsie Ball • Hula Hoops Pass • Red Rover • Ball Running • HotFoot Hop • Simon Says – The wackier the commands, the better! • Musical Chairs – The faster the music, the better! |
Three-Legged Race Number of Players: An even number, 4 or more Props: String, fabric cord or other material that can be used to tie two players' legs together. Time Required: 15 minutes How to Play: Teams are made up of two players standing next to each other with their legs tied together so four legs must function as three. Teams must work together to race a pre-determined distance without falling. The first team to cross the finish line wins. Can be organized as teams of two or as a relay. |
Boot Camp Number of Players: 2 or more Props: Jump ropes, rubber tires, whatever is available. Time Required: 15-30 minutes How to Play: Players must complete a Boot Camp course in an allotted amount of time or against another team. The Boot Camp course includes elements such as jumping jacks, push-ups, sit-ups, running, walking, cartwheels, jumping rope and running through tires |
Wet Sponge Relay* Number of Players: 10 or more, evenly divided into two teams Props: Four buckets, two sponges. Time Required: 20 minutes How to Play: Players arrange themselves in a straight line, with a full bucket of water at one end of the line and an empty bucket at the other end. Players dunk the sponges in the water and then pass the wet sponges down the line, with the last person wringing the wet sponge into the bucket and passing it back. The object is to fill the empty bucket with water using only a sponge. The first team to fill their empty bucket wins. *Suitable for players with disabilities. |
Crab-Walk Relay Number of Players: 6 or more, evenly divided into teams Props: None Time Required: 15 minutes or more How to Play: Teams line up so each player has a turn walking backwards on their hands and feet (belly up) like a crab. One player from each team begins by crab-walking to a designated line. The crab must turn around and crab-walk back to tag their teammate. Each crab must walk the course as fast as possible until all members of the team have completed it. The first team to complete the relay wins. |
Freeze Tag Number of Players: 5 or more Props: None Time Required: 30 to 60 minutes How to Play: Just like conventional tag, except that once the one who is It tags another player, that player has to “freeze,” or stand perfectly still. Players who haven't been tagged can “unfreeze” the frozen players, setting them free. The game ends when all the players are frozen. |
Footsie Ball Number of Players: 10 or more, evenly divided into two teams Props: One large playground ball per team. Time Required: 15 minutes How to Play: Each team lines up across from the opposing team. Players then lie down next to each other on the ground. The first players at the end of each line takes the ball in between their feet and pass the ball to the player next to them. Players must pass the ball down the line, using only their feet. The first team to successfully pass the ball down the line wins. |
Hula Hoop® Pass Number of Players: 10 or more, divided evenly into teams Props: Two Hula Hoops. Time Required: 15-30 minutes How to Play: Teams stand in a line side-by-side with hands linked and the person on the end holding the Hula Hoop. To win the race, teams must pass the hoop from the first person in line to the last without letting go of each other's hands and breaking the chain. |
Red Rover Number of Players: 2 teams divided equally Props: none Time Required: 15-30 minutes How to Play: Teams face each other holding hands to make two human chains. They take turns calling players from the opposing team over to try and break their chain. If a player successfully breaks the other team’s chain, that player can bring an opponent back to his or her team. If not, he or she remains with the other team. The game ends when all players are connected into one long chain. |
Ball Running Number of Players: 3 or more players Props: ball per player Time Required: 15-30 minutes How to Play: Keeping a ball pressed between their knees, players race from the starting line to the finish. The first to cross the finish line wins the race. |
HotFoot Hop Number of Players: 2 or more players Props: none Time Required: 15-30 minutes How to Play: One person shouts “Start,” signaling players to begin hopping on one foot. The player who poops out last wins. |