MARIO AND SONIC'S OLYMPICS
- Characters pout if they don't get in a good place. (Is 4th REALLY that bad? Besides, most of the characters are too old for that kind of immaturity.)
- Cream (who is six) refers to Tails (who is eight) as a "mister". That doesn't even make sense, considering how well they know each other.
- No one is embarrassed by running around London in search of STICKERS for a STICKER BOOK.
- Mario and friends didn't notice that all the Sonic characters' voices had changed between the second and third "Mario and Sonic" games (they hired new voice actors in 2010).
- The PowerType characters hardly have any skill points, which is really shallow. (It perpetuates the "weak characters are smart, strong characters are not" stereotype.)
- Mario and Bowser can be on the same team and still get along peachy (pun intended).
As you can see, Mario and Sonic at the Olympics has really bad logic.
In Pokemon Mystery Dungeon:
Rampardos, inside a tiny shop, somehow manages to run forward and break a box with it's head without breaking or running too far and trampling the item inside. Bonus points if the item is easy to break.
I run through a city, breaking every speed limit possible, causing thousands in property damage, yet I'm hailed as a hero and I don't get any speeding tickets? Does the Sonic universe have no laws regarding hedgehogs?
More from Spongebob BFBB:
1)What's your prize for winning a carnival game?A sock.
2)How exactly does Sandy glide by lassoing in mid-air?
3)A sponge,a starfish,and a squirrel defeat robots that are really powerful and 10x there size.
4)No,don't make the police station get rid of the robots!Make three random residents do all the work!
Mario Kart Double Dash:
1)A bomb,lightning,fire,and even an out of control wrecking ball are nothing compared to a shell that's blue
So I've been playing Luigi's Mansion: Dark Moon, and I thought of some more Nintendo Logic for it, AND, more Zelda logic.
Legend of Zelda: All Zelda games
Your darn key only being able to be used once. What in the world, Nintendo. Are the darn things really fragile or someting? They don't look very fragile. In Lugi's Mansion: Dark Moon, there was a good explanation for you only being able to use your key once, because the key would dissolve when you used it, but no explanation for why they can only be used once in Zelda.
Luigi's Mansion: Dark Moon
Calming down a Toad by picking him up with the Poltergust then shooting him out of it. Nuff' said. Seriously, though, why do Toads calm down when you pick them up with the Poltergust? Wouldn't something scared by those ghosts be afraid of being picked up by and being shot out of a modified vacuum cleaner? It's weird, I tell you.
LM: DM(Luigi's Mansion: Dark Moon)
Full of plants in one place, then full of sand in a place nearby? That's kinda messed up, Nintendo.
Link can hold the biggest things in one. Little. Item pouch. Like....Ball and Chain from Twilight Princess, anyone? How does he fit that. Also, how does your Adventure Pouch hold a shield in Skyward Sword? It doesn't look like it would have the space for a darn shield.
Legend of Zelda: Ocarina of Time and Twilight Princess
How does Link only sink in water when he has the Iron Boots on? Shouldn't he be sinking all the time, boots on or not? Also, shouldn't Link be slow above ground all the time with all of that gear, plus those Iron Boots.
Legend of Zelda:Ocarina of Time
How does a blue shirt and hat keep Link from drowning, and how does a red one keep him from overheating in hot places? Ridiculous, I tell you.
In Starfox, in less than 10 seconds, Slippy is being chased by enemies. That would make sense if there was a cluster of enemies in the start but only a jerk would program that & Nintendo arent jerks. If it was a battle royale, then it would make sense